In the first version of the game, there was one roughness that broke the gameplay.
Each camera position is a separate scene. This is to make the game work on low-end computers.
Because of this, every time you die or advance to the next level, the sound is reloaded.
This was annoying since the game is designed to start over often.
I tried to handle this by loading scenes in parallel, but it heavily loaded the processor and I had to abandon sound integration.
But a solution was found very quickly. I used autoload in Godot only to exchange information between scenes through Global Script,
but it turned out that it can load entire scenes. This is an easy parallel loading method. This method is more optimized than mine.
After that I completely redid the sound reproduction system for this method.
The result can be seen in the video. Excuse me, hear)
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